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CyberCity - VR Home Environment

It was a pleasure to adapt this CyberCity VR home environment for the Oculus Quest. I established the expanded interior architecture, created interior and vista assets, and managed the master scene for publishing to headset. Lighting was baked with Arnold inside of Maya.
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These screenshots show the state of the nearly complete project when we handed the scene off to Oculus in early 2020. Set dressing was completed by Oculus and there are other small differences between Valkyrie's work and as officially published on the Oculus Quest (https://www.youtube.com/watch?v=gzsAz1q3ET4).
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Art Direction: BJ Christian
Lighting + Skydome: Ryan Blinsky
Environment Art: Chase Markham (Interior Props + Vista) and Tristan Ishmael (Props)
Vehicle Animation: Jason Ilano
Concept Art: Emre Aktuna

Full 360 Panorama (click and look around)

Distant vista vehicles that I sketched/concepted, modeled, and painted. 
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The window textures are a bit wonky, but time was short and they would only be seen from far away in the finished product so all I needed was a noisy glow.

Distant vista vehicles that I sketched/concepted, modeled, and painted.
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The window textures are a bit wonky, but time was short and they would only be seen from far away in the finished product so all I needed was a noisy glow.

Vehicles animated by Jason Ilano. There are a lot of limitations in VR, but we did what we could to add some life into the environment with subtle animations.

As published by Oculus in late 2020.