Trumbull Valley Map:
Valkyrie assisted Undead Labs (UDL) in bringing their new DLC map to the finish line for the launch of State of Decay 2: Homecoming (Sept, 2021). The map was a huge success and seeing the reception of the refreshed art, UDL asked Valkyrie to update their four other maps.
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Providence Ridge, Cascade Hills, Meagher Valley, and Drucker County Maps:
While continuing world building tasks as previously undertaken for Trumbull Valley, I took the lead on planning, and executing the vegetation updates, refreshing large numbers of foliage assets across four maps and created ~21 new bushes/trees with Speedtree 8. The foliage replacement task was tricky as footprints and volumes needed to be maintained as visual quality was improved while at the same time maintaining performance for an older game on older systems.
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An example of a before/after fly-through for the Providence Ridge Map put together by RvidD's State of Decay Science:
https://www.youtube.com/watch?v=r0jjhGxrg9g
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Producer + Co-Dev Manager: Patrick Hooley
Art Director: Kevin Pun, Brant Fitzgerald
Trumbull Valley Environment Art + World Building: Doug Juno
Valkyrie Project Manager + Vista + Foliage: Ryan Blinsky
Environment Lead + Sky/Lighting + World Building: Matt Tinari
Environment Art: Jake Weberg
Tech Design: Brian Rouleau